Text-First RPG
All play is prose. Describe anything you can imagine; the world answers in kind.
Rules-Driven Simulation
Behind the scenes: stats, dice, distance rings, light & noise. The frontier plays fair.
Persistent Frontier
Single-player, shared world. Your actions leave traces others may discover later.
D&D meets litRPG
An incredibly vast world with deep lore to discover. A unique game allowing players to explore the depth of worlds found in litRPGs using the rules of D&D. Have you ever read a litRPG and wanted to be part of that world and explore it yourself? Or been playing D&D and wanted to be free to explore the world on your own. Moonfell brings both experiences together in one game.
The Rules of Moonfell
- Freedom — Players are given absolute freedom to interact with the world as they wish.
- Responsive — Every action is tested against stats, skills, and environment.
- Unscripted — No fixed choices. Creativity matters.
Combat Freedom
Brace on a stump and rip a spider from its web. If you’re strong, close, and quick enough it works. If not, you’re pulled in.
Environment Interaction
Cut a rope bridge, stake it, and swing across, if timing and grip checks pass. Fail, and the gorge decides.
Dynamic Conversation
Say anything. Persuasion rolls test Charisma against willpower, wit and critical failures can turn tempers.
Live Any Life
Map the frontier, raise a sky-city, rule a port, or vanish into the wilds. If the rules allow it, it’s possible.
FAQ
What is Moonfell?
Moonfell is a text-first, single-player frontier RPG. You describe actions in your own words; the world responds using rules, stats and dice under the hood.
How do I join the playtest?
Add your email above. We’ll invite waitlisters in waves and send regular development updates, addtionally join our discord for the best channce.
Is it really single-player but a shared world?
Yes. You play at your own pace, but the world persists. Changes you cause can be found by other players later (no real-time multiplayer).
Is it text-only?
No there will be some visuals such as character sheet, inventory management etc to make things smoother but gameplay presentation is prose. You can attempt any reasonable action you can describe; outcomes are grounded in stats, skills, distance, light/noise, and dice.
When will it be available?
We’ll announce playtest waves via email. Join the waitlist to be first through the gate.